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An unusual or unexpected object might just be the spark they need for their next masterpiece. This is a webbased random item generator that I wrote following World of Warcraft’s itemization formulas which allows generation of balanced but random RPG weapons and armor. Took give me a random item a couple of months to code but was well worth it. The generated items’ data is output as a SQL query, but can of course be changed to match any project, it’s not necessarily bound to World of Warcraft.
The random Fortnite picker is able to randomize Outfits, Gliders, Pickaxes, Skydiving trails and Fortnite Wraps. If you want a shortcut to the wheel on your device, you can add it to your home screen on most devices. Even when not in full-screen mode, the wheel adjusts to the available screen size, albeit less so than in the full-screen mode.
One big disadvantage for PRNGS, as called out in the name, is that they are pseudorandom. There can be patterns that appear in the output of PRNGs and depending on how you use them you may end up amplifying those patterns instead of getting something that appears random. To understand what is happening here we will first need to take a deep dive into some math and computer science to define what random means to us.
Many games incorporate random elements to keep things fresh and unpredictable. Random object generators add a layer of surprise to gameplay, ensuring that no two games are ever the same. Whether you’re a game developer, an artist, a teacher, or a software tester, you might find that a random object generator is an indispensable tool for your toolkit. As we continue to explore new ways to employ randomness and unpredictability, we can expect to see even more innovative uses for this fascinating technology. Using this list randomizer you can shuffle any list in random order.
Ben Thompsom, one of our more tenured engineers, recognized this issue almost immediately. For anyone who was around when the original Whisper of the Worm mission launched, you may remember having issues getting the Taken Blight Public Event to actually appear (Cabal, Again?!). It turns out that the underlying problem here is similar, where we were using sequential inputs to feed the seed for the random number generator. The fix in that case, and here as well, was to multiply our hash inputs by large prime numbers to better distribute them, also known as salting the data.
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